Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts. Thus up to a full belt can be delivered and the remaining resources can go through on the main bus. at minimum put 4 productivity 3 modules on the rocket silo for to reduce supplies needed for the rocket by 40%. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Now red belt can span 6 tiles, which is pretty good for parts of the bus. One of the most notable designs include the use of conveyor belts. What should be on main bus Factorio? Due to the design of the whole base, there are 4 main rails that come in from each direction and pass through a big lane junction. Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. Place inserters as per screenshot -- only inserters need long-arms. Munich, Hamburg Hamburg, Siegen For the belt furthest from the assembler, split off copper plates. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into . That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. The split-offs shown above generally prefer setups near the start of the main bus but will also supply some limited materials to the later setups. - Yea, that's fine, to make gears where they are needed. I also tend to bus 2 steel, 2 plastic, 2 reds, 1 blues, 1 batteries. Just found you on Youtube last year. - Makes doing blue science and rockets later easier as well. Place these one tile away from the Red Science output belt. This means I still have throughput on my iron/copper busses for other things. The following are two designs for a split-off off a 4-wide bus that feature an in-line lane-balancer(by reddit user /u/moomaka). Do you just want to finish the game, or do you plan on continuing after the rocket? Grouping differing items together can cause problems when splitting them off, hence only groupings of two differing items is recommended. The following designs have the additional property that if the incoming belts are fully saturated then the split-off belt will be full (recall that a single splitter with a single full input belt will by default split off a half-filled belt). But hey, if it can give you some form of advantage, then why not try to do it? Community-run subreddit for the game Factorio made by Wube Software. This page was last edited on 31 August 2020, at 10:02. All production and builds in the factory are belt based and there are 4 identical, but rotated \"mini bases\" that each produce 1.3k SPM and fit into a corner triangle. I was pleasantly surprised when I saw you were behind this. Thanks for this! Balancers also use the mechanic that splitters take an equal amount of items from both input belts. Hamburg, Copenhagen don't steal from the 4 belts of iron), 2 belts red circuits, 1 plastic, 1 belt blue circuits, 1 belt with half regular and half electric engines, 1 belt of batteries. by astroshak Thu Jan 10, 2019 1:44 am, Post 1 Rocket every 5 min "ONLY" requires one blue belt of steel and 7 copper if your curious. 0 reviews that are not currently recommended. Bus terminal is located approximately 2.2 km from the city centre, which is approximately a 10 minute ride. Once you've decided, proceed with collecting all the resources necessary to construct your main bus. Creating a train grid factory : r/factorio - reddit.com Post Sharing makes us all stronger and more inspired to come up with new ideas! Tutorial:Main bus - Factorio Wiki As others have said the main bus simply acts as a buffer - remember that it's not your resource pool. A good example of this are copper cables as they consume more space on a belt than in the form of copper plates. Hamburg, Flensburg Green & blue circuits share a line going in. - Place a regular inserter and a long armed inserter to feed each Science assembler. 6 years later and you still respond to almost each and every person. When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests. - Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore tutorials: https://www.youtube.com/playlist?list=PLnIE0W-m629c4nhPTspGRVm35Zr80CZTgWelcome to my Factorio Tutorial series where I'll be trying to teach you guys everything I know about Factorio. Whether one uses a bus is often decided before starting a map or when first building an array of furnaces. Lubeck, Hamburg This allows for expanability of systems, and easy pulling from the Bus. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=661582295, https://www.reddit.com/r/factorio/comments/4d3per/belt_balancer_compendium/, Red Circuits (Advanced Circuits) x1 (recommend x2). The idea is that one wants to draw from every belt (and lane even) equally to not have too few items at the current planned production and not have empty and at the same time standing belts of items. I've never been a fan of the central bus. 4 iron and 4 copper is fine. Having smaller groups of only one or two is also not a bad thing. For the belt furthest from the assembler, split off green circuits. - You are very welcome! Readers ask: Factorio Main Bus Guide? - Bus foundation Hamburg, Berlin (Airport Schonefeld) - by CJ5Boss Thu Jan 10, 2019 2:40 pm, Post And the character saw they that they were good and that they would help him on his quest to get to end-game. Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. Hamburg, Skopje Now red belt can span 6 tiles, which is pretty good for parts of the bus. If you need more inject more material later instead of widening the bus. Assembly lines are best placed so that they run perpendicular to the Main Bus. A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. - IMPORTANT: Guide will be updated for Full Release when I can find the time to do so! If what you're going for is launching one satellite (beating the game) and researching all techs (for the achievement), in my experience you don't really need a "full" bus. Lubricant: Used in making Electric Engines & Express (blue) level belts, splitters and undergrounds. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. And instead of rebalancing you can use priority splitters. Raw materials such as Iron, Copper, Oil etc are delivered via trains and are then turned into all 7 types of science using a large main bus. steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. Ideally, a balancer should be input and output balanced. When logistic robots are available one might start moving some items by robots instead of using the bus. Amsterdam, Hamburg Sulfuric Acid: Used for both batteries and Processing Units (Blue Circuits). How many bus stops and stations are there in Hamburg? Factorio SPLITTING OFF THE BUS How to Split off the bus 1.0 Tips and Tricks done quick - YouTube Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore. If you believe your item has been removed by mistake, please contact, This item is incompatible with Factorio. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. Flensburg, Hamburg This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. Additional referece for all that is Factorio: Thanks to everyone who shares their ideas on the forums & YouTube! Aarhus, Berlin How many main bus lines do you generally use? - Factorio Forums For very large amounts of items railways may be a better alternative that can not only carry large amounts of ore but also the intermediate and end-products. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. The Steam Community of Rust shared some insights on how to design and build your main bus. In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. Create an account to follow your favorite communities and start taking part in conversations. by Saemj Thu Jan 10, 2019 11:07 am, Post This is fixed by adding more furnace/mine set ups to keep production high. But when you discover the most important ones, you'll eventually have a grasp on it. Mister's Bar and Lanes. Hamburg, Lviv Groningen, Hamburg Glad you found it useful! It is only visible to you. A throughput limited universal balancer may only have the capacity for a few unused outputs. The reason I asked about what a main bus should have is because I am rebuilding my base from scratch. Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. Place Assemblers: 1 crafting Iron Gear Wheels, 6-8 making Red Science. To have all the information in the palm of your hand download our mobile app for free! You especially want more gears and iron plates because that's what your betls cost to produce. Hannover, Hamburg It comes out 83 iron/sec (3.11 red belts), 104 cu/sec (3.9 red belts), and 56 green circuit/sec (2 red belts). Chests between each belt structure move items along as well as providing a collection place for pickup. Universal balancers solve this issue by having the back-looping built in. there were conveyor belts. - 33 $$ Moderate Sports Bars, Bowling, American (Traditional) Broadway Sports Center. When one wants to use the items on their bus one could directly take items off the bus as if it is just a belt, though that would mean an extremely long bus and useless lengths of other belts. Gears: While the ratio of iron plates to iron gear wheels is advantageous ratio-wise, (2 plates makes 1 iron gear wheel), I've found (through real experimentation) that it is much more efficient to make Gears locally. Factorio Base Tour - Hornet's 5.2k SPM Multiple Main Bus - YouTube In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. When you get robots, you can easily extend the bus with blueprints. Please see the. The base uses a combination of Solar and Nuclear power to supply the whopping 30GW of needed power when the factory is going full tilt. Look into what products use your resources and how many of those resources you can produce. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. Steel is usually the one I'm short on. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. What bus companies operate the routes starting from Hamburg? EDIT: Here is an example of what I call a stage 2 "starter" base. Hmm I was doing 2 lines for green 1 each for blue and red and i also space my lines 4 spaces apart for all my fluids and a litter needs. how many belts of iron/copper/green circuits should I make, I'm currently planning on doing 4iron,4coppper,2green circuits. Make sure to re-balance belts after you split from them. if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. The orientation of and how wide the players monitor is also plays a role in this decision. If you look at popular bus designs most of them seem to have 4 belts with 2 spaces in between. Although a main bus can give you a huge advantage, it's still up to you if you want to use it. Place another belt along the output side of the assemblers. As of 0.16 Splitters can prioritize one in- and output lane, therefore the above design can supply fully saturated belts if the splitters are set up in a way that prioritizes the output belt (to earlier production) rather than letting items go on. Therefore, I usually go down to two. Here is a checklist of those: READ MORE: Rust game file size: How big is the download? by sha664817 Fri Feb 01, 2019 6:57 am, Post - how to design cityblocks : r/factorio These start out as iron chests, upgrade to Passive Providers, then to Requesters as earlier belts are phased out. Post all other topics which do not belong to any other category. Balancers that are output balanced distribute evenly to all output belts/belt lanes. Bowling. Make sure to watch through for all the little details!Download the save and see more info for the base in the reddit post here: https://www.reddit.com/r/factorio/comments/mef5ui/my_first_megabase_5200k_spm_beltbus/Stay up to date with new releases by Subscribing.Support The Channel On Patreon: http://www.patreon.com/Xterminator5Twitch: https://www.twitch.tv/xterminator5Discord Group: https://discord.gg/0rIlqgn3wPmrmtWmMy Twitter: http://www.twitter.com/Xterminator5My Website (Blueprints, Mod Lists, \u0026 More! But robots have their own difficulties and require a lot more resources and knowledge of the game. Press J to jump to the feed. It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. Here are some things people have put on their bus in the past: Each of these items would get a dedicated line of belts from which one would draw from if there is a need for the item. When more than the number of allowed outputs backs up, the universal balancer behaves like a normal balancer, and may not balance properly. Heya Gmanicus! There are numerous main bus blueprint designs you can choose from and use when in a match. Do you want your bus to be big enough for 1 rocket but no more, or what is the maximum width you plan on using? Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. by Rjskeet Thu Jan 10, 2019 2:53 am, Post One of the most popular alternatives is the modular outposts. In place they are used sparingly, 1 gear factory provides more than enough for an assembly line, and they can be placed such that the iron comes on half the assembly line, and the gears are placed on the other half. Personally, Ill run 8 lines of copper, 8 lines of iron, 2 lines of steel, and 1 line each for coal and stone. by Amarula Thu Jan 10, 2019 3:44 pm, Post Oldenburg, Hamburg Espaol - Latinoamrica (Spanish - Latin America). by Rjskeet Thu Jan 10, 2019 1:55 am, Post Over time, I've built a large number of factories here are some examples of Main Bus systems that I've used. you can also reduce needs late game with productivity modules. This is the case because they use more splitters than the minimum required amount of splitters for a throughput unlimited balancer. Place 2 fast inserters in, and 1 fast inserter going out of the Gear Wheel assembler. However, in most cases a belt is split away from the main bus that can deliver the resource to a sub-factory. I still need to put skynet back in =P. I tend to only use main busses when bootstrapping up a large train-based base so just iron, copper, steel, green circuits, and maybe gears. spaghetti for everything else. Generally my main bus consists of iron plate, copper plate, and coal. It will just depend on you on which design you would do as long as the conveyor belt is included. - READ MORE: Rust: How to fix mouse cursor on screen, Main bus alternatives and more important details. Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs.

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factorio main bus how many lanes